Quaternion to Rotation
- RISCV_DSP_ATTRIBUTE void riscv_quaternion2rotation_f32 (const float32_t *pInputQuaternions, float32_t *pOutputRotations, uint32_t nbQuaternions)
- group Quaternion to Rotation
Conversions from quaternion to rotation.
Functions
- RISCV_DSP_ATTRIBUTE void riscv_quaternion2rotation_f32 (const float32_t *pInputQuaternions, float32_t *pOutputRotations, uint32_t nbQuaternions)
Conversion of quaternion to equivalent rotation matrix.
The quaternion a + ib + jc + kd is converted into rotation matrix:
Rotation matrix is saved in row order : R00 R01 R02 R10 R11 R12 R20 R21 R22a^2 + b^2 - c^2 - d^2 2bc - 2ad 2bd + 2ac 2bc + 2ad a^2 - b^2 + c^2 - d^2 2cd - 2ab 2bd - 2ac 2cd + 2ab a^2 - b^2 - c^2 + d^2
Format of rotation matrix
- Parameters:
pInputQuaternions – [in] points to an array of normalized quaternions
pOutputRotations – [out] points to an array of 3x3 rotations (in row order)
nbQuaternions – [in] number of quaternions in the array