NMSIS-DSP  Version 1.5.0
NMSIS DSP Software Library
Cubic Spline Interpolation

Functions

RISCV_DSP_ATTRIBUTE void riscv_spline_f32 (riscv_spline_instance_f32 *S, const float32_t *xq, float32_t *pDst, uint32_t blockSize)
 Processing function for the floating-point cubic spline interpolation. More...
 
RISCV_DSP_ATTRIBUTE void riscv_spline_init_f32 (riscv_spline_instance_f32 *S, riscv_spline_type type, const float32_t *x, const float32_t *y, uint32_t n, float32_t *coeffs, float32_t *tempBuffer)
 Initialization function for the floating-point cubic spline interpolation. More...
 

Detailed Description

Spline interpolation is a method of interpolation where the interpolant is a piecewise-defined polynomial called "spline".

Introduction

Given a function f defined on the interval [a,b], a set of n nodes x(i) where a=x(1)<x(2)<...<x(n)=b and a set of n values y(i) = f(x(i)), a cubic spline interpolant S(x) is defined as:

S1(x) x(1) < x < x(2)
S(x) = ...
Sn-1(x) x(n-1) < x < x(n)

where

Si(x) = a_i+b_i(x-xi)+c_i(x-xi)^2+d_i(x-xi)^3 i=1, ..., n-1
Algorithm

Having defined h(i) = x(i+1) - x(i)

h(i-1)c(i-1)+2[h(i-1)+h(i)]c(i)+h(i)c(i+1) = 3/h(i)*[a(i+1)-a(i)]-3/h(i-1)*[a(i)-a(i-1)] i=2, ..., n-1

It is possible to write the previous conditions in matrix form (Ax=B). In order to solve the system two boundary conidtions are needed.

| 1 0 0 ... 0 0 0 || c(1) | | 0 |
| h(0) 2[h(0)+h(1)] h(1) ... 0 0 0 || c(2) | | 3/h(2)*[a(3)-a(2)]-3/h(1)*[a(2)-a(1)] |
| ... ... ... ... ... ... ... || ... |=| ... |
| 0 0 0 ... h(n-2) 2[h(n-2)+h(n-1)] h(n-1) || c(n-1) | | 3/h(n-1)*[a(n)-a(n-1)]-3/h(n-2)*[a(n-1)-a(n-2)] |
| 0 0 0 ... 0 0 1 || c(n) | | 0 |
| 1 -1 0 ... 0 0 0 || c(1) | | 0 |
| h(0) 2[h(0)+h(1)] h(1) ... 0 0 0 || c(2) | | 3/h(2)*[a(3)-a(2)]-3/h(1)*[a(2)-a(1)] |
| ... ... ... ... ... ... ... || ... |=| ... |
| 0 0 0 ... h(n-2) 2[h(n-2)+h(n-1)] h(n-1) || c(n-1) | | 3/h(n-1)*[a(n)-a(n-1)]-3/h(n-2)*[a(n-1)-a(n-2)] |
| 0 0 0 ... 0 -1 1 || c(n) | | 0 |

A is a tridiagonal matrix (a band matrix of bandwidth 3) of size N=n+1. The factorization algorithms (A=LU) can be simplified considerably because a large number of zeros appear in regular patterns. The Crout method has been used: 1) Solve LZ=B

u(1,2) = A(1,2)/A(1,1)
z(1) = B(1)/l(11)
FOR i=2, ..., N-1
l(i,i) = A(i,i)-A(i,i-1)u(i-1,i)
u(i,i+1) = a(i,i+1)/l(i,i)
z(i) = [B(i)-A(i,i-1)z(i-1)]/l(i,i)
l(N,N) = A(N,N)-A(N,N-1)u(N-1,N)
z(N) = [B(N)-A(N,N-1)z(N-1)]/l(N,N)

2) Solve UX=Z

c(N)=z(N)
FOR i=N-1, ..., 1
c(i)=z(i)-u(i,i+1)c(i+1)

c(i) for i=1, ..., n-1 are needed to compute the n-1 polynomials. b(i) and d(i) are computed as:

Behaviour outside the given intervals

It is possible to compute the interpolated vector for x values outside the input range (xq<x(1); xq>x(n)). The coefficients used to compute the y values for xq<x(1) are going to be the ones used for the first interval, while for xq>x(n) the coefficients used for the last interval.

Initialization function

The initialization function takes as input two arrays that the user has to allocate: coeffs will contain the b, c, and d coefficients for the (n-1) intervals (n is the number of known points), hence its size must be 3*(n-1); tempBuffer is temporally used for internal computations and its size is n+n-1.

The x input array must be strictly sorted in ascending order and it must not contain twice the same value (x(i)<x(i+1)).

Function Documentation

◆ riscv_spline_f32()

RISCV_DSP_ATTRIBUTE void riscv_spline_f32 ( riscv_spline_instance_f32 S,
const float32_t xq,
float32_t pDst,
uint32_t  blockSize 
)

Processing function for the floating-point cubic spline interpolation.

Parameters
[in]Spoints to an instance of the floating-point spline structure.
[in]xqpoints to the x values of the interpolated data points.
[out]pDstpoints to the block of output data.
[in]blockSizenumber of samples of output data.

◆ riscv_spline_init_f32()

RISCV_DSP_ATTRIBUTE void riscv_spline_init_f32 ( riscv_spline_instance_f32 S,
riscv_spline_type  type,
const float32_t x,
const float32_t y,
uint32_t  n,
float32_t coeffs,
float32_t tempBuffer 
)

Initialization function for the floating-point cubic spline interpolation.

Parameters
[in,out]Spoints to an instance of the floating-point spline structure.
[in]typetype of cubic spline interpolation (boundary conditions)
[in]xpoints to the x values of the known data points.
[in]ypoints to the y values of the known data points.
[in]nnumber of known data points.
[in]coeffscoefficients array for b, c, and d
[in]tempBufferbuffer array for internal computations